Hi @Dejan ,
I want to achieve a function where my right hand is assigned a fixed position by me while playing the original animation. Or do a mirror action with the right hand. This can be achieved using inverse kinematics functions in Unity. I also want to use similar functions to implement in MB. But no corresponding function was found. So I have two questions I would like to ask
1.Is there an inverse kinematics function for one hand? I only found the function SetHandInverseKinematicsFrame, which seems to only specify two hands. I want to change the action of one hand and not the other hand
2. SetHandInverseKinematicsFrameForMissionObject Usage seems to have changed with both hands. Is it different from the above function?
I want to achieve a function where my right hand is assigned a fixed position by me while playing the original animation. Or do a mirror action with the right hand. This can be achieved using inverse kinematics functions in Unity. I also want to use similar functions to implement in MB. But no corresponding function was found. So I have two questions I would like to ask
1.Is there an inverse kinematics function for one hand? I only found the function SetHandInverseKinematicsFrame, which seems to only specify two hands. I want to change the action of one hand and not the other hand
2. SetHandInverseKinematicsFrameForMissionObject Usage seems to have changed with both hands. Is it different from the above function?